A notable landmark in
Wizard City Hexcrawl - An everlasting symbol of the eccentricity and madness of real estate development.
Much of the reason for and record of the Pyramid's construction has been lost to the fathoms of unfathomable bureaucracy and ivory tower disinterestedness. For those presently living there it's been there their whole lives - three generations of students have gradually hollowed out the Pyramid from the inside like termites building a limestone fortress. It is an impenetrable labyrinth, one filled with territorial traps and students without governance.
Also, people go missing. It's not talked about, as those who tend to talk about it tend to go missing.
However, it has its perks. Namely: no Spell Shark would dare venture within to collect debts and rents, and Police won't venture inside for fear of being disappeared. An enterprising student can get ahead in the Pyramid, provided they don't disappear themselves.
It's the home of the Bootleg Spell Market and a haven for desperate or radical students. Criminalized oracles also flock to its depths to practice their craft - for whatever reason the future is translucent within more so than without. The Third Eyes wizard gang holds uncertain responsibility for the disappearances. Are they the cause, or just the messenger? Who knows? Well, them probably...
Pyramid of Providence
When randomly exploring the Pyramid of Providence, roll 1d20 for who's squatting and what obstacle you must pass to see them.
When searching for a particular class of person, roll 1d6 in the third column.
d20
|
Category
|
d6
|
Call Them...
|
What’s Their Deal?
|
To Find Them You Must Pass The...
|
1
|
Dealers
|
1
|
Ace
|
Oysters
|
Hall of Magic Darkness and Magic Mouths
|
2
|
2
|
Amadeus
|
Choice Riot Bricks
|
Bridge of Speaking Skulls
|
3
|
3
|
Amelia
|
Manufactured Emotional Support
|
Riddle Wizard
|
4
|
4
|
Vvv
|
Broken Wands/Staffs
|
Sump of Sedation
|
5
|
5
|
Volga
|
Real Estate For Squatters
|
Greased Stair
|
6
|
6
|
Vladimir
|
Semi-Clean Water
|
Red Party Cup Ball Pit
|
7
|
Squatters
|
1
|
Angus
|
Big Messy Pyramid Parties
|
Mural of the Evil Eye
|
8
|
2
|
Alex
|
Unapologetic Copyright Violation
|
Astoundingly Handsome Gargoyles
|
9
|
3
|
Adama
|
Making Pyramids Out of Junk
|
Mismatched Skeletons
|
10
|
4
|
Vivian
|
Stealing Pieces of Public Monuments
|
Sweet-smelling Ooze
|
11
|
5
|
Vice
|
Monovision Obsession
|
Tiny Rotating Maze
|
12
|
6
|
Venice
|
Pyramid Worship
|
Really Thin Crevice
|
13
|
Students
|
1
|
Amy
|
Escape Studies - Reduce, Passwall, Freedom of Movement
|
Smoke-Choked Chimney
|
14
|
2
|
Arnold
|
Eye Studies - Darkness, Blindness, Eyebite
|
Escher Stairs of Rolling Things
|
15
|
3
|
Aero
|
Root Studies - Speak With Plants, Plant Growth, Entangle
|
Corridor of Gently Crushing Like Firmly Holding a Squirming Cat
|
16
|
4
|
Vivi
|
Rainbow Studies - Prismatic Spray, Wall, Chromatic Orb
|
Reject Theses Tornado
|
17
|
5
|
Vorn
|
Circles Studies - Circle of Protection, Floating Disk
|
Mother of All Drainage Pipes
|
18
|
6
|
Vance
|
Necromancy Studies - Speak With Dead, Animate Dead
|
Construction Automaton in Obedience-Drug Withdrawal
|
19
|
??????
|
-
|
Providence Man
|
Disintegrate on Sight
|
Disintegrating Eon Eye Taking Up Entire Hallway
|
20
|
Roll Twice On Table
|
OR
For a dungeon experience, generate the pyramid using the table below.
I stole this method from Esoteric Enterprises, Cavegirl.
Grab some dice.
Roll a number of dice equal to the floor level. Start on Level 10 (ground level).
I.E. The topmost floor will have 1 die composing its layout. The 14th floor will have 14 dice.
For potential room details, just go with whatever feels natural or appropriate.
dX
|
Room Contents
|
Potential Details
|
1
|
Empty, Quiet
|
Clean, Dust, Tracks, Sense of Being Watched
|
2
|
Empty, Sounds
|
Tracks, Noise from Adjacent Areas
|
3
|
Physical Trap - Pyramid is Trying to Kill You
|
Spike Pit, False Entrance, Dart Trap, Swinging Axe
|
4
|
Graffiti
|
Art Mural, Territorial Warning, Secret Code, Salvage Mark
|
5
|
Trashed from a Wizard Frat Party
|
Stains, Empty Bottles, Cups, Animal Heads, Debauchery
|
6
|
Student Hideout (1d4-1 students)
|
Shitty Mattress, Crumbs, Symbols, Hoard, Criminal Activity
|
7
|
Student Hideout, Empty
|
Hidden Textbooks, Arcane Trap, Bugs, Weird Footprints
|
8
|
Black Market
|
Noisy, Cluttered, Guarded, Hawkers, Wizard Criminals
|
9
|
Grave
|
Fresh/Old Corpse, Unscavenged, Lurker Nearby, Loot
|
10
|
Up / Down 1d4+1 Levels
|
Spiral Stairs, Chute, Ladder, Pit, Elevator
|
11
|
Arcane Trap - Wizards Trying to Kill You
|
Misdirection Rune, Explosive Rune, Pet Ooze, Guard Skeletons
|
12
|
Lesser Monster Lair
|
Crypt Ghoul, Dust Elemental, Trash Goblins, Mural Stalker
|
13
|
Student Co-op (3d4 students)
|
Cobbled Bunk Beds, Communal Kitchen, Comfy Seats, Rituals
|
14
|
Fresh Meat
|
Bait Trap, Recently Dead, Someone’s Discarded Lunch
|
15
|
Free Spell
|
Leftover Tome, Rune Mural, Discarded Scrolls
|
16
|
Haunt
|
Creepy Cabin Vibe, Ghost, Zombie Swarm, Living Shadows
|
17
|
Tutor Service
|
Graduate Student, Experienced, Wizard Teacher, Organized
|
18
|
Eon Eye
|
Lidless, Studying, Disintegrating, Huge, Multitudinous
|
19
|
Pyramid Head Man - DISINTEGRATE
|
Invisible, Fast, Disintegrate-At-Will, Leaves No Witnesses
|
20
|
Barricade
|
Torn Apart, Recently Built, Something Trapped On, Gate
|
30
|
Mummified Wizard
|
Very Old Dry Corpse, Out of Time, Animates on Disturbance
|
40
|
Weird Room
|
Random Unconnected Objects, Ritual Runes, Uneasy Angles
|
50
|
Secret Communal Library
|
Second-Hand Tomes, Unpublished Theses, Volunteer Student
|
60
|
Creepy Cold Room
|
See Breath, Unexplainable, Frost on Walls, Snowman???
|
70
|
Spiders
|
Big Spiders, Little Spiders, Trapped Students, Husks
|
80
|
Burnt Room
|
Ashen Library, Explosion Remnant, Bad Alchemy
|
90
|
Dead Time Traveler
|
Strange Clothes, Embedded in Wall, Message From Future
|
00
|
Portal
|
Glimpse of the Future, Eon Eye Follows, Shortcut to City
|
This is awesome
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