To-Do List for Goldsoul Mines v1.1
- Add a microsummary at the beginning of the module to give people a clue about the weird shit on the encounter list. (Arnold K.)
- Replace the boring loot with interesting loot! (Arnold K.)
- Switch the font to something more readable. (David Perry) Recommended Roboto Condensed.
- Make a version of the map that won't drain all the ink out of my printer.
- Make a version without maps, so I only have to print off the printer-drainer once.
- Reduce the vertical spacing between bullet points.
- Reconsider bullet point order for some caves. When reading it myself I had difficulty parsing the information. Needs better flow.
- Add Supplementary Section. Includes optional material like: accompanying music, rules on branching alcoves within routes, etc.
If anyone has additional notes, put 'em in the comments. If you haven't seen the module, you can find it here.
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