Five hundred people remain. Of them, there are five clans of import: the Watchs, the Sutlers, the Knights, the Diggers, and the Makers. Each can trace their lineage to folk of import in the Green King's glorious army, if they still bothered. What began as roles in the siege has largely intermingled overtime to the point where they are now indistinguishable from one another. Now they’re just meaningless names. Although… An elder or two among them can pass down stories from their grandparents about when that wasn’t the case.
And in all that there is exactly one dying old man, recalcitrantly upholding tradition, who is unknowingly holding back the Darklantern's tide…
Made from an ancient siege tower that was to roll down the Darklantern's Causeway. Facing the bridge of no-return are the remains of a giant basilisk head mouth agape - once housing a giant battering ram. The ram itself, a rectangular prism 20ft long, enchanted with such ancient spells of destruction that it could bring down any gate or wall, now serves as a dining table. If one were to make anything vaguely structurally-dependent upon the table it would immediately collapse. Nobody knows what it is anymore.
Managed by Dorothy Watch and her cousins Dana Watch and Damsel Watch. They make a wonderful mushroom stew that is very slightly hallucinogenic. It tends to kick in when one tries to sleep, giving them potent and strange dreams.
- Dana is trying to build a gingerbread house on the ancient battering ram. It keeps crumbling to pieces. She's very frustrated, and thinks the cookie recipe isn't quite right. Or maybe the sugar-glue.
- Damsel is complaining to Dorothy about wanting to leave. Business isn't what it used to be, and lots of people have moved away already. Misfortune seems to rule this land now. "No use staying in a sinking ship."
- Three farmers retiring after a long day with some ale and stew. Speaking about the mold growing over their crops - it's bad this year. Horrible violet stuff: chokes out plants and withers everything it touches, gets in the food and spoils it. One of the farmers swore he saw a clump of it moving... The other two don't want to believe him.
- Mayor Bill Sutler is here, gambling with some mercenaries at liar's dice and losing badly. The mercs are doppelgangers and are reading his thoughts. He's about to put up his family house, against everything he's lost, and lose. Secretly he's almost hoping for this outcome. He wants to take his family and leave town.
- Doppelganger meeting. A dozen folk all eerily turn their heads at the same time when somebody enters the inn, then simultaneously go back to pretending to talk to one another. They're having a secret telepathic meeting, and you just interrupted by arriving.
- An old man falls down. Hanlon Digger, sulfur miner. It's the bad kind of fall when you're old and frail. He can't walk anymore. Someone will say: "The vapors finally caught up to him. Happens to everyone who lives by the chasm."
Church of the Bivouac
Flax is depicted on icons of cloth and on flags as a rather pointy green-haired knight. He grants blessings for: finding the proper ground, foraging, riding, and feasting. Such blessings can be used to automatically succeed dice checks made in those topics, to maximum result.
Built into the catacombs that were once siege trenches. Minded by a changeling named Miss Curiosity - the child of a doppelganger spy from the Darklantern and a wandering woman. She is a marvel of feathers and expensive (looking) stones. A generalist in all things magical and a purveyor of information. She knows many things (for a price!).
Wrapped up in mystic-seeming auguries and divinations, she’ll offer her ancestral knowledge of the Darklantern for barters, deals, and binding promises. She knows the ways in. She knows that the poisoning of the land is due to the Darklantern. She’s hedging her bets… The Heroes prevail, she’ll buy up the pickings. Darklantern unleashed, she’s loyal to the new regime.
CURIOSITIES FOR SALE:
- A silver (tundsted) amulet. Can be used to cross the Causeway without provoking The Evil Eye. Quite expensive. 1000g. (The one on display is a fake, made of only silver! Worth 50sp) She'll only bring this up if an interest in the Darklantern is given.
- Preserved biological abomination from the Chasm. Undecipherable mass of flesh submerged in alcohols. Dredged up by a youth twenty years ago. Would fit well in any freak show or wizard's lab. Also makes a good conversation starter! 20gp
- One cigarette. Called a ‘smokestick’. Brings vitality and focus! Acquired from a western trader. 10gp
- Ancient Fire. Kept in a jar. Alchemist’s fire, but five times as potent. Strong enough to burn through even the Darklantern's exterior (although Miss Curiosity doesn't know that for sure). 70gp
- Saint Flax’s Sock. A woolen sock worn by the Harbinger himself! Kept in a precious metal box. Wearing it increases ride speed by 10ft and causes Horses to always like you. Won it in a game of cards from Expeditious. She'll play again for similar stakes. 500g
- Eyeware. A bin of veils, cheap hats, and hoods. Anything bearing the Eye of the Darklantern may protect one from its denizens… perhaps. 1-10gp based on item. There's a loose and torn Mold Priest veil with one black circle on it - denoting the lowest priestly rank. Repairing and wearing it grants immunity to the Darklantern's point defense.
Old Man Megaham runs the traditional parade still, all by himself, around the entire perimeter of the city. Fifteen miles, once per week. If he dies as ordained in three weeks, the parades stop, and the automated defenses of the Defenders will recognize that all external resistance has finally subsided, provided nobody else takes up the apparently futile cause. It will begin to wake them up… soldiers from the Wars of Old, one by one from their long slumber.
Megaham is an impoverished lonely grump. Immensely traditional, and given he has no real authority, immensely unlikable. If someone is actually kind or curious enough to join him on the parade, he’ll spend the whole time complaining about it.
- "Whatever happened to walking right? Children nowadays don't know their feet from their asses!"
- "You call that a prayer?? No wonder the gods hate us!"
- "Adventurers these days are nothing but god-cursed heretics and cooked sausages! In my youth we used to have pride in what we did! They acted like it, too. Not like you lot!"
- "Why do you travel with these demented gremlins?" (Saying to one party member, pointing to others.)
- "The fact that you haven't offered to carry me -your elder!- betrays your ignobility. This is why we have no heroes anymore. Because of lots like you!"
- "Don't you lot ever shut up? Folk used to say less and do more! Nowadays they need a committee to take a shit!"
Knight Manor
Albatross Knight is the big man around here. Rouster of the town militia (about 30 people at this point, mostly relatives). ‘Greeter’ of suspicious travelers. Guaranteer of the law. The Knights are relatively numerous, and live in a big house of faded glory on the highest hill. He wears the green tabard bearing the basilisk. He carries an heirloom sword.
His biggest concerns:
- Crops are doing poorly. The blight is spreading. He’ll offer his daughter and his son in marriage to anybody(s) who can fix the problem. (They’re twins!) It would be really weird to marry them both (but he’s not against it if results are produced).
- The fortifications need repairs (they’ve needed repairs for literally about ten generations). Know any excellent masons? He’ll settle for a half-decent carpenter.
- Twenty square miles of toxic north of the Darklantern lies the Cannon Swamp. Ancient trenches and tunnels flooded with the foul waters of the chasm. The remnants of an ancient cannon shaped like a basilisk’s head stick oblong out. Vines of creepers grow over it. Sickly goblins live in the swamp, subsisting on big horse flies and stomach-churning molds. They are "sickly and barely a threat to anybody", but Albatross is concerned that they're stealing food and multiplying. (Which they are, although it's the doppelgangers stealing food. All part of destabilizing their defenses.)
There's no sign or markings to indicate that this is Digg's Place. It's nothing more than an abandoned home wedged between two other even more abandoned homes that Digg bought for the cost of a (mostly) safe-to-eat ham sandwich. But you'll know it from the smell. It smells like savory cooked meat, and sulfur - like the Egg Mold plaguing the land. Digg takes rotting food and carves the edible bits out of it with a dull knife. He spends half of his time scavenging for carcasses and moldy grains to make meat skewers and fouled ale out of. It all tastes actually quite decent... but you'll have chicken shits for a week.
Digg not infrequently gets accused of purposely spreading the Egg Mold, which is why he lives in the abandoned outskirts of town. The townsfolk cuss and kick at him for trying to sell tainted meat and ale, which in yester years would have put him in the stockades, but nowadays people don't even bother, as they're wise to his act.
- "SHADOWS! SHADOWS BEHIND THE EYES! SHADOWS BEHIND THE SKINS! THEY'RE EVERYWHERE, EVERYWHERE!!"
- "TEN TRILLION HUNGRY LITTLE STALKS!! THEY WILL DEVOUR THE LAND AND THE PEOPLE AND THE LIVESTOCK ALL!"
- "IIIIIIIAAAAAAAAAHHHH!... THE BEAUTIFUL FACE MASKS FORMLESS VOID! IT WILL DEVOUR THE WORLD! IIIIIIIIAAAAAAAAAAHHHHH!!"
- "THE GREEN KING CANNOT SAVE US! HE IS FOREVER GONE, AND HIS SUCCESSORS DO NOT KNOW THEIR WORTH!"
- "THE POISON WILL SPREAD ACROSS THE LAND - A HARBINGER FOR THE ARMIES OF DARKNESS WHICH WILL BRING THE WORLD INTO SHADOW!"
- "THE SWORD! THE SWORD! THE SWORD IS SALVATION, BUT IT IS NOT MEANT FOR THEY IT HANGS ABOVE!"
It smells like warm bread and mushroom stew, heavy with spicy mustard seasoning. The childless bakers, Charles and Matilda Maker, make good bread and stew, but their real passion is botany. They're tight-lipped about where they get the fresh herbs, but they give out cuttings often enough that nobody presses the issue.
- "Charles always loved extra dill in his mushroom soup. Always! And now he can't seem to stand it at all!"
- "He's always following me when I leave the house. He thinks I can't see him, but I know my husband's footsteps anywhere. I thought he was just looking out for me, but I'm not so sure anymore."
- "People have asked me whether Charles was acting strange. I told them I didn't know what they were talking about. They said that he acted like he didn't even know them."
- "Is it me? I feel like I've been forgetting things more and more often. Why, just last week I forgot that I had some loaves in the ovens, and burnt a whole batch! Charles was furious, and he raised a hand against me - he's never done that before."
- "Things aren't all bad! Charles stopped snoring recently. He'd done it for so many years I'd gotten used to it, but to have a quiet night like that was quite nice."
- "I think we may have a child on the way! At last, after all these years! I'd almost given up on hope."
A plain metal amulet depicting a closed eye. In True Darkness (such as a Darkness spell), the eye will be open and visible, revealing its true nature. The Shadow King can see through these when open, and will sometimes open on their own when nobody is looking.
BATTERING RAM
The Ram in the Tower Inn, if it can even so much as touch the front gate of the Darklantern will rip it apart like paper mache. The Ram is indestructible, but the people carrying it are not immune to the Darklantern's laser defense systems.
HOUSE
One of the Houses is ‘cursed’ according to the locals. Used to be owned by a Sutler family, but all of them went missing. The braver of the townsfolk investigated and found a big dark hole in the basement wall. They sealed up the hole and the house, and nobody has gone in it since. It offers a way into the pyramid, albeit through a horrible siege line tunnel filled with toxic gas.
CHASM
The chasm between the pyramid and Darklantern is deep and long, but one could potentially climb down into that dark pit. The bottom is filled with toxic waste, and horrible things dwell down there, but a disposal sewer entrance can be found in the mist. It’s an awful climb down and an awful climb up. The mist emanating from the Darklantern erodes the walls of the chasm, making unsure footing and rockslides likely.
NAME DROP / WHITE FLAG
If one goes out onto the causeway and declares that they are an emissary of The Green King seeking to present terms for the castle’s surrender, then the automated defenses will let you in. They’ll wake up somebody capable of making a decision (The Assessor being most likely) to meet you and discuss the terms in the Darklantern's Muster Yard, just inside the gate . Something similar will happen if you take a white flag onto the causeway. It would take a brave fool to try this approach.
WALL BREACH
It's incredibly dangerous, but one could attempt to burn a hole into the Darklantern's exterior. It would take a world-shattering force, and it'll heal up in a matter of minutes, but you may be able to slip in unnoticed before it crushes everyone in the derma. Madame Curiosity's fire oil may do the trick, as might a Disintegrate spell or Passwall.
So, if I've read this right. There's a black pyramid surrounded by a trench and a wall. The descendants of ancient besiegers now live between that wall and an even bigger wall behind them. There's also a lot insanity stuff going on and if an old man doesn't walk the perimeter every week the pyramids ancient defenders are about to rise up and kick some butt? Pretty dang cool!!! Something I wouldn't mind dragging and dropping in my game!
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