An attempt to streamline the Wild Shape feature for Circle of the Moon druids in 5e D&D.
Disclaimer: I have no idea how balanced it is.
Instead of selecting from an eligible list of beasts and their stat blocks, you become a Standard Beast and add Templates on according to whatever you'd like to change into.
STANDARD CR1 BEAST
AC 13 HP 30 Speed 40
Your INT becomes the beast's STR ; WIS becomes DEX ; CHA becomes CON
To Hit: 1d20+Prof+STR ; Attack deals 2d6 damage + STR.
You have proficiency in Athletics. You get ONE template.
Every three additional levels of Moon Druid you add 15HP to your Wild Shape, and you get to add an additional template. (Level 2 = 1 Template ; Level 6 = 2 Templates ; Level 9 = 3 Templates, etc.)
Attacks deal additional die of damage.
Attacks cause Bleeding, causing all targets hit by Attacks to suffer an additional 1d4 damage.
+10 Speed to all Movement modes.
Gain Swim Speed 40ft. Suffer no penalties in water.
Gain the ability to track by smell.
Expertise in Stealth Checks
On hit, target must CON Save or be Poisoned for 1 Round.
Gain free Grapple checks on melee Hits. Additional template grants the Grappler feat.
Gain use of the Web spell, Recharge 5-6.
Gain Climb Speed 30ft
If you move at least 20ft before an attack, knock up to two adjacent targets prone on failed STR Save.
Gain the Evasion trait.
Gain Darkvision 30ft. Every additional template extends it 30ft.
Eat and drink tainted food and water sources without suffering from parasites or disease.
Gain Advantage on STR Checks and Saves
You cannot be Surprised. Additional template extends this benefit to companions within 10ft.
Advantage on Initiative Checks
Permanently under the effects of the Jump spell.
You may attack a Prone target as a Bonus Action.
Attacks gain Finesse
Gain a fly speed of 60ft. (Level 8+ only)
Go up a Size category, gain an additional 5ft of Reach, and Damage Die goes up one category (i.e. from a d6 to a d8)
All foes within 30ft automatically suffer from the Bane spell on failed CHA Save.
Using an Attack, you may swallow Grappled targets smaller than you. Swallowed targets are automatically dealt your attack damage every turn. Transforming out of Wild Shape while swallowing a target immediately expels them.
Melee attacks that hit you deal 1d8 Poison Damage to attackers.
Your attacks become Ranged 30/120. No penalty for shooting at targets within 5ft. Additional templates double both ranges.
You have opposable hands and can use weapons and tools. Additional templates grant one arm/hand per Template.
Gain Advantage on attacks whenever an enemy is engaged with a teammate.
Gain an additional Attack.
Enemies within 30ft must CHA Save or become Frightened.
You can mimic any sound or voice you’ve heard since this transformation.
While in this Wild Shape, hunger and thirst don’t progress.
Suffer no ill environmental effects from hot, cold, or acidic environments. Gain resistance to either Fire, Cold, or Acid damage. Additional templates provides resistance in a different damage type, or Immunity to the original damage type.
Blindsense 30ft. Cannot work while deafened.
Gain Swarm Immunities and Benefits.
While in direct sunlight gain the effects of a Bless spell.
Advantage on Perception Checks, and can see clearly up to 3 miles away in daylight.
Gain a Burrow Speed 30ft in earth and mud.
Be permanently affected by a Freedom of Movement spell. Can squeeze without penalty.
On Hit, target must make a CON Save or suffer from a parasitic infection - Target has Disadvantage on all CON Saves, and may have additional long term effects.
Eater of Tongues
You may freely cast Alter Self while in Wild Shape.
Advantage on Stealth Checks, can Hide as a Bonus Action, and become Invisible if standing still and taking no Actions for 2 Rounds.
Shed 20/40 light. Can change up to 100/200 with an action. Counts as Natural Sunlight, dealing 1d6 damage to Undead every Round.
Gain a 60ft Cone Attack, dealing 8d8 acid damage or half on successful CON Save. Recharge 6.
Detect heartbeats within 30ft, even through walls.
King of the Hill
Cannot be unwillingly moved unless the ground gives way.
Gain proficiency in all Saving Throws.
Do not provoke Opportunity Attacks.
Gain Fast Healing 1.
When initially transforming, spend a Spell Slot to store a spell. When stricken in combat, unleash the stored spell as a reaction.
Gain a Gaze Attack 60ft Cone. Targets must make two consecutive CON Saves. On first failure target is Restrained. On second failure it’s Petrified. Recharge 5-6
Enemies within reach have Disadvantage on attacks to targets other than you. As a Reaction, impose Disadvantage on one attack against you.
May use the Minor Illusion cantrip while in Wild Shape. Gain use of the Major Image spell, Recharge 5-6. Gain one use of Mirage Arcane.
Hits inject deadly poison. Target must make three consecutive CON Saves over three Rounds. The first causes the Poisoned condition. The second causes Paralysis. The third causes instant death. Additional Hits on succumbing targets moves the deadly poison an additional step.
Everything (allies included) which sees you must make two consecutive CON Saves or suffer petrification.
On Hit, targets must CON Save or become Paralyzed for 1 Min. Target may Save every Round.
*Can be taken multiple times, the effects stack.
**Multiple instances extend the duration by 1 Round per Template.