(This contains repeated material from previous posts.)
Found within the secret tunnels of the Pyramid of Providence within Wizard City Hexcrawl. The Bootleg Spell Market operates on an instituted honor system. Merchants won’t show you the really potent goods until you’ve proved yourself by either:
1. Being a frequent customer.
2. Doing odd jobs for black market merchants
3. Dropping some serious cash.
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By Carlos-MP |
Typical prices of bootleg spells will be 30% + (1d4 x 10%) the cost of the original it's replicating.
Merchants of the market are capable of handing out Club Cards, Levels 1-3. There is also a secret Level 4 Card, which can only be obtained by those with three black market merchant sponsors and who undergo the Initiation Ritual of Unsanctioning.
As a general rule, merchants typically name their bootleg spells after themselves. So, Marvin’s Moderately Collateral Projectiles will naturally be sold by Marvin the Moderately Collateral.
Red Cards are given for free to anyone who can convince the door guards that they’re not patent police.
Level 1 - The Red Card
d12
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Original
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Spell Name
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What Could Possibly Go Wrong?
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1
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Magic Missile
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Marvin’s Moderately Collateral Projectiles
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Every third missile veers off into semi-random target. Makes loud fireworks noises. Veering missiles prioritize innocent bystanders.
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2
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Cure Wounds
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Dr. Flasnaw’s Fantastic Medicinal Cure-All!
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1 in 6 chance of: 1) Temporary blindness. 2) Grow identical tumor twin-head out of neck. 3) Head turning 180-degrees. 4) Passing a snake. 5) Skin turning neon yellow 6)
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3
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Prestidigitation
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Mordimort’s MAGICAL MAGNIFICENCE
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50% chance that hands catch on fire. Actual fire, not illusory.
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4
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Color Spray
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Ginny’s Glitterbomb
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Doesn’t spray color, just explodes a metric ton of glitter at targets. Same spell effect. Not even magical dry cleaning can remove all of the glitter.
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5
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Comprehend Languages
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Percival’s Personal Polyglot
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Summons magical kindergartener to translate for you. They understand what’s being said but just don’t have a very sophisticated vocabulary yet.
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6
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Hideous Laughter
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Harry’s Horrible Har-de-har
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Everyone affected, in addition to laughing uncontrollably, also begins vomiting and shitting their pants uncontrollably. Also affects caster.
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7
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Jump
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Pearson’s Pole Vault
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Summons magical spring-pole to vault upon. 10% chance of hilariously listing to the left or right. 5% chance of catapulting backwards.
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8
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Suggestion
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Roald’s Reverse Psychology
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60% chance that the target will do the exact opposite of what you told them to.
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9
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Web
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Weber’s Web
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Same spell, but it smells… musky. Gross.
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10
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Magic Mouth
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Sally’s Sassy Mouth
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Mouth only delivers message once, then it will loudly complain about everything and anything, particularly the caster.
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11
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Detect Thoughts
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Kelvin’s Kink Shame
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50% chance while using that you’re going to find out a lot more about this person than you wanted.
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12
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Feather Fall
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Falala’s Feather Bed
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Instead summons a bed of feathers to fall upon. Hope you aren’t wearing anything sticky...
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Level 2 - The Yellow Card
d10
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Original
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Spell Name
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What Could Possibly Go Wrong?
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1
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Private Sanctum
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Mark’s Man-Box
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It’s private, for sure! It just smells like a damn men’s locker room in there. There are loads of crushed beer cans around, and anyone entering must save to avoid gagging.
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2
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Hallucinatory Terrain
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Feeb’s Far-Out Experience
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Doesn’t craft illusion so much as get everyone involved really really high, who then actually hallucinate alien landscapes
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3
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Stone Shape
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Dick’s Dimorphic Stone Shape
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Perfectly functional, though a bit awkward, as every stone you shape must be composed of stone-dicks. One big one, many small ones, doesn’t matter as long as it’s got dicks in it.
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4
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Polymorph
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Cicero’s Chickenmorph
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Only functions if the target is being turned into some kind of chicken: small chicken, big chicken, fried chicken, etc.
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5
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Haste
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Toshley’s Time Dilation
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10% chance that caster will freeze time, provoking the Time Police to have to show up and fix everything. Penalties range from “Getting Off Easy” to “Time Jail”.
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6
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Fireball
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Timur’s Time Bomb
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Fireball detonates 1d4 rounds after cast, add 5ft to radius for every round delayed. This roll is made secretly by GM.
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7
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Phantom Steed
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Nani’s Noble Steed
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Takes the form of an old donkey, speed is 20ft slower.
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8
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Invisibility
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Gyges’s Great Devisualization
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1 in 3 chance that the caster is not actually invisible, but cannot be convinced that they aren’t.
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9
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Gentle Repose
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Pat’s Preservation
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It just dumps about 10 gallons of formalin on the body. Does nothing beyond that.
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10
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Knock
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Martha’s Master Key
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Loudly explodes thing open, 50% chance of damaging caster.
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Level 3 - The Blue Card
d10
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Original
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Spell Name
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What Could Possibly Go Wrong?
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1
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Reverse Gravity
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Velma’s Variable Vector
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No control over the direction of the gravity shift. Completely random. Direction changes once during spell’s duration.
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2
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Magnificent Mansion
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Cob’s Crackhouse
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Summons extradimensional crackhouse for you and your friends to romp around in! Even comes with its own crackheads, oh boy!
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3
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Stone to Flesh
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Stephanie’s Stone to Bleh
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Oh, it’ll unpetrify someone, but it also turns them into a (figurative) bag of goo. Target becomes lethargic, depressed, and won’t want to be moved around at all.
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4
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Legend Lore
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Bueller’s Bargain Bin Book
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Summons an outdated school textbook from which you can learn about the chosen subject. 50% chance of being outdated, historically unfactual, and politically incorrect.
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5
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Dream
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Desmond’s Dream… With a Guy Named Larry In It.
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Largely works as intended, although every instance will produce an appearance of Larry in the dream. Larry is just your average office worker, who loudly eats potato chips in his striped shirt and khakis while watching the dream with interest. He insists upon being ignored and to “go on and continue the show”.
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6
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Dimension Door
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Reginald’s Rematerialization
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Creates exact copies of persons at target location, murders originals. 25% chance that original will have incompletely disintegrated, and will emerge along with copy, painfully burning and screaming as they turn to ash before your eyes.
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7
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Cone of Cold
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Connie’s Cone of Cold
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Due to translation error, has a 20% chance of giving all in target area a minor cold instead of freezing them to death.
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8
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Faithful Hound
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Voltairn’s Very Good Boy
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Rather than summoning an invisible hunter-killer phantom hound, it just summons a normal domesticated phantom dog. You can pet it, it borks at things, and loves belly rubs. Doubtful how great it’ll be for biting stuff, though.
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9
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True Seeing
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Neville’s Near-Hit
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Incapable of visualizing clothes, except underwear.
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10
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Geas
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Gunny’s “Get Me A Beer”
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25% chance that the target, instead of intended compulsion, goes to get the caster a beer.
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Level 4 - The Black Card
d6
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Original
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Spell Name
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What Could Possibly Go Wrong?
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1
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Circle of Death
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Cobok’s Circle of Slow And Painful Death
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Takes a rather long time with killing someone. Instead of insta-death, it causes a very slow, painful, drawn-out death. Requires 1d10 minutes to kill someone with this spell, during which they’ll be impatiently dying but totally in control of their faculties. Requires target to remain in circle the entire duration.
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2
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Magic Jar
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Mogrom’s Mason Jar
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Causes target to shrink down and be trapped inside a mason jar. They do not need sustenance. They are helpless and cannot cast magic. They may, however, make loud commentary that can be heard well outside the jar.
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3
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Clone
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Raggathar’s Replication
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The Clone must grow as a tumorous conjoined twin during the gestation process. Eventually separates but must be connected by umbilical cord until used. Also the Clone probably wants to kill you and absorb your nutrients.
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4
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Wish
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Wilhelm’s Wish
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Same as original, except that the only Wish you can wish for is to be erotically pummeled by several dominatrixes dressed as clowns.
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5
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Finger of Death
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Stubb’s Stink Eye
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Summons grisly, dirty old man to give target the Stink Eye of Death. 1 in 6 chance he’ll wheel around and give it to the caster.
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6
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Contact Other Plane
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Grandma Phoebe’s Phone The Pharmacist
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Summons ancient rotary phone for which you can attempt to call your destination, inevitably fail, then call the operator’s number, have to talk to the chatty operator for 10 minutes, who will finally, maybe, connect you to the wrong number.
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Really cool stuff! I've been stewing on a post about spells with distinct personalities, and attaching different inventors/brand names to them seems like a perfect solution.
ReplyDeleteWilhelm's Wish seems like a steal-your-gold trap more than anything else. Perhaps between 2 and 200 (depending on the scale) clown-dominatrices appear and *attempt* to fulfill your wish, with the caveat that they refuse to act submissively i.e. they won't build a bridge over a river, but they'll whip you and the local wildlife into building it for them.
Loving the potential downsides here. Honestly, your version of Magic Jar is better than the original!
ReplyDeleteA few of them are hilarious, thanks for this !
ReplyDelete> Voltairn’s Very Good Boy
ReplyDeleteI would *die* for this good boi, ok?