Showing posts with label Drow. Show all posts
Showing posts with label Drow. Show all posts

Thursday, May 15, 2025

Twilight City - Novan Law

These customary laws are kept by the Temple of November, where they reside in the written records and oral accounts of the forebearers. And no, you may not see them! If it is required, an excerpt may be requested of the temple priests, and they will go check it themselves. According to the priests, untrained eyes cannot be trusted to interpret law.




Table I: Trial Proceedings

- A plaintiff summons a defendant to court. If they will not go then the plaintiff must call a witness. Only then may force be given.

- If the defendant tries to run, the plaintiff will stop them.

- If the defendant is too old or sick to come to court, then the plaintiff must carry or drag them upon a stretcher, or otherwise arrange transportation upon the shoulders of a porter. Said porter need not be cushioned.

- When the parties are agreed on the subject of the matter, a judge shall announce it.

- If terms are not agreed, then the matter shall be put forth to the magistrate or proper assembly.

- If one party should flee during the proceedings, then the judge shall rule against them.

- No trial shall last longer than the judge can remain awake.

- The testimony or witness of birds is invalid.

Table II: Crimes Against Gods

- Defilers and expropriators of citizens' tombs shall be whipped and then burned alive, as sacrifice to Hydur.

- Matricides will be crushed by a giant boulder if they are of equestrian class. If lower, then they shall be thrown into a pool to be devoured by sea creatures, to appease Tiamat.

- Those found trespassing in sacred spaces will be scourged with a flail of bees. If they are a thief they shall be crucified and given to parasitic wasps to be eaten from within.

- Violators of the observations of sacred days will be tied to a stone for up to six weeks. [Note: stone weights may vary]

- Kin killers shall be crushed by a giant boulder.

- Poisoners shall be thrown into a pit of angry snakes and bees.

- It is forbidden to dedicate for consecrated use that of which ownership is a matter of controversy.

Table III: Crimes Against Individuals

- A matron who defrauds her client will be cursed.

- Whoever falls through their neighbor's roof or awnings, or becomes liable by producing ineffective load-bearing structure, should pay them 150 silver pieces.

- If one commits an outrage against another, they should pay them 50 silver pieces.

- One who lures away another's mushrooms shall be buried alive as sacrifice to Dolena.

- Whoever drops a tool or stone from a high place and kills someone below, and did not purposefully aim and hurl it, to atone shall offer a flagon of honey and a silk spider as peace offering.

- Whoever enchants another by evil incantation shall forfeit one third of their property to the victim.

- Should cultivated insects escape and steal another's crops, then the insects shall be forfeit, and the victim shall receive a flagon of honey.

- One whose bees nest in another's cattle shall pay the full price of the livestock, plus 1/3rd the produce of the hive.

Table IV: Rights

- The mother shall have the power of life and death over her children.

- If the mother attempts to sell her daughter into slavery three times, then she (the daughter) shall become free of her.

- A notably deformed child shall be given to the Sea.

- Slaves granted weapons for the purpose of war or defense shall become free immediately.

- Godchildren shall be free of the mother or of bondage if they enter service into a Temple.

Table V: Necromancy

- A dead person shall not be raised, or suffered to exist within the city, except during the Carnalia. [Note: Within the Pomerium]

- If a Novan citizen dies intestate and without direct heir, and the body has not been burned, the body shall be brought before the temple priestesses and given question.

- A dead person shall not be questioned within six weeks of their own funeral, or as long as mourners remain at their grave. [Note: 'Whichever comes sooner' implied]

- A house of a wraith or spirit shall not be kept within one twenty feet of another home. [Note: Within another house]

- The corpses of children shall not be raised if they have been named.

- Wasps shall not be given to a corpse which is to be burned.

- Undead given weapons for the purpose of war or defense shall be unbound of all contracts.

Table VI: Gods Against Gods

- If the priestesses of two orders shall come into conflict over the use of a forum, and in the absence of the Queen Surrogate, they shall flip a even-sided coin to determine the outcome.

- No meeting shall be held within the city during a Red Moon.

- One who claims a god by rite of Invocatio, upon verification and institution by the Conclave, shall come into effect as a noble House, with all privileges granted thereby.

- Gifts given to idols or temples will not be donated second-hand to other deities, nor given to sacrifice for other gods.

- Deconsecrated religious materials will be given to land, air, or sea in accordance with their proper protocol. No home or temple shall be built within 100 feet of such a well or burning place.

Tuesday, October 22, 2024

CALIDUM - Twilight City



Source: Rastislav Kubovic

CALIDUM

It’s warm enough here to make one sweat without armor, just the way the deep-dwellers like it. It feels like being in a barn attic in a hot summer, and smells about as pleasant. They pipe magma up from the depths in big stone tubes that radiate heat like an oven. Touch one get second degree burns. People stay well away. Slaves often don't have a choice.


Rarely are so many people squeezed into so narrow and hot a place so callously. There's always the sound of someone screaming, near or far, like cicadas in the distant wood or right inside your bedroom. The Grand Flesh Markets hide the suffering and ecstasy in fractal spaces of honeycombs upon honeycombs, down to the most remote of small places that can be a mere foot-leap away.


A primarily mercantile district, in which many of the Lesser Houses with their new money build their estates. A single giant hole to the sky in which all air is vented upwards gives the impression of all the space and freedom in the world. For good and ill, it gives people hope.


The Temple of Beauty
The acolytes and priestesses of the Temple of Beauty are unmistakable, for in their devotion they seek to emulate the "interminable Form of the gods". This study irreparably warps their flesh. Their eyes are far bigger than the outliers of their species, sometimes two or three times as large: big soft wet orbs with expressive depth, sometimes over the line of the uncanny. Their bodies plunge towards voluptuousness, towards softness and roundness like paleolithic fertility goddesses. Eyes bigger, bodies rounder, it all cumulates at the totality of the eye and the sphere, where Beauty is beheld. To the foreigner this transformation can seem horrific.

The Temple is a pillared dome, like the Pantheon. A single aperture in the ceiling welcomes in the light of the sun and the moon captured by a mirror array on its peak. Acolytes and servants busy themselves in serving the study of beautiful forms and debating what makes them so. Side chapels host mirrors, nearly all subtly warped and curved to accentuate certain parts - and as one sees reality eventually becomes.

Its greatest treasure, Beauty, painted by the divine artist Acerion during the reign of the second Spider Queen Amantia, lies in such a side chapel, guarded by a network of acolytes and priestesses and finally The Eye Tyrant Azrith'rir - the epitome of the temple's philosophy. The journey to it, though, can be severely disorienting. As the flesh of the acolytes warps the deeper one goes, so too does the space. The hallways seem to bend against gravity. Rooms seem too large or small to pass through. There are too many mirrors, too many watching eyes. Then eyes within eyes within eyes...

The acolytes and priestesses of the Temple of Beauty are highly desired, not just for their spherical appearance (which the drow find irresistible) but for their blessed countenance. It is believed that the mere proximity of this beauty grants favorable divine disposition in all matters: business, pleasure, and war.



F1: Two Wine-Stained Youths
Statues depicting two sons in merriment, each clasping a tipping cup. Stale wine soaks their feet and the chalices of many beseechers litter the ground. The shrine is always tended by two drunk brothers, and when they can no longer stand they are replaced by two others. It's a fanciful life for a beggar-acolyte, to live on offerings of wine and more wine.

The story goes that these two brewed the first venom-wine: fermented mushrooms mixed with honeywasp venom. It made them drunk-high for a week, and gave offered gods such a buzz that they forgot their obligations to their nations. Three patron gods of archery, justice, and masonry nursed hangovers while their cities were sacked.


The Baelic Bathes
House Bael, Lessers of great wealth from moneylending, offer the most scalding and chilling of baths in the entire city. For those who really enjoy their hot baths to be literally scalding, or cold as ice. Frequented by athletes preparing their bodies for the Baelathon - yearly games of strength and endurance of which the primary contests are climbing, swimming, and exposure.

Snow is brought down from Galea and magma pumped up from Tenebris to offer baths both literally boiling and ice cold. For the most extreme of customers, they even offer magma rooms and pools of near-frozen mercury, liquid at much lower temperatures than water.

The Kordelian Arena
Paid for by the graces of wealthy House Kordelia. Sometimes called "The Black". It is a vertical amphitheater of 180 degrees: patrons can watch through holes in the ceiling, standing above and sneering down at the fights below. It's customary to toss down fine drink and food to victors.

 Judicial fights are most prominent in this arena: prisoners being executed for religious crimes, being fed to monsters or carved up by rude gladiators. Avadia di la Kordelia is the Master of Ceremonies and Executor of the Law. She is every bit as bloody and theatric as her reputation precedes. Overseeing these proceedings is the Idol of Ikord-Victory, who is as eager as anyone to see good contest.

Sometimes the Arena will host unusual exhibition fights, particularly on religious festivals: tunnel fighting, with the floor replaced by glass and an ant colony dug underneath; orcish aquathon, underwater wrestling with the arena flooded; demon baiting, as dangerous as it sounds.

Stepmonger's Guild
The grand guild house of vertical porters, elevator operators, roofers, ladder lenders, and stair guards. Resembles a tower a princess might be imprisoned in, but a bit broader and grander. The stairs ascending to the building begin level with the rest of the district, and climb ten stories high near straight up, so that the guild can keep a watch on its monopoly of height. A monopoly minded by force: use anything even resembling the a ladder, without the guild's permission, and you'll be visited by ladder-breaking thugs when you sleep. Easier to just pay the guild its fee or give up your dreams of ascension.

Services, from most expensive to least expensive, also from highest guild rank to lowest:
  • Elevator: The guild operates an elevator that goes from Mountain Temple to Calidum. It is essentially a big loading elevator, managed by the Castle Priests of House Ronove, who wear boxy shoulderpads and pray to the ropes. Typically used to move expensive, fragile goods or religious idols during holidays.
  • Stair Guards: intimidating enough to hold a portal and demand money. Usually there's no charge for going down stairs, only up.
  • Roofers: fixing roofs, floors, and cables. Requires good balance and solid training.
  • Ladder Lenders: they rent ladder usage and do thuggery on unsanctioned ladders, or anything approaching an unsanctioned ladder.
  • Vertical Porters: they carry heavy things up and down stairs, and are trained on perilous stairs like mountain mules. Most guild members are this. Considered the dregs of the guild, and often get hazed or bullied by more senior members.

Hilla de Ronove is guildmaster: a Lesser of great power and influence, whose House god is Ronald the Castle. A statue-shrine to his smiling self dominates the guild hall. (If you're picturing a ten foot statue of Ronald McDonald, you're not far off.) Hilla is a greedy and capricious woman: rotund but incredibly fit (she does climb stairs and ladders basically all day), surrounded by hefty bodyguards, richly dressed. She spends much of her time playing the Greater Houses against each other so that she can maintain her House's dominance. Otherwise, she realizes, they would all gang up against her.


Barber
Cleanliness and hairlessness are important to social standing in November. And "To get the smoothest cut you will need a good barber from Choom and Daughters." There are no finer body scrapings in November! They will get those pesky, shameful hairs, from crown to darkest reaches, and at very affordable prices. Advertised frequently, particularly in the neighboring baths.

Choom is a kobold, and has the patronage of House Kaisar, whose god is a sharp knife - a favorable match for any barber, no doubt. Manumitted a kobold generation ago, Choom dreams of sending her daughters, now citizens, into the military for plunder, glory, and advancement. She's quite optimistic for the future, having just bought some tall steady-standing skeletons to reach high places for her.

Gods' Glories Gladitor Family
The preeminent gladiatorial school in November, funded by House Kordelia and run by Invincible Andrus -  a man said to have ate the flesh of dragons and acquired their strength. He has that kind of dragonborn look to him, for certain. He has never lost a match against man or beast, but he is starting to get on in years, so he's been freed and retired to gladiatorial instruction. His saying goes: "If you're going to die, die well." One day, in his mind, he'll live up to this code.

Kordelia is most famous for hosting games of exotic monster fighting, and often buys creatures from foreign hunters and traders at exorbitant fees for this purpose. As such, the Gods' Glories train to fight them, but also to serve as loyal bodyguards for the matron and her family. Nobody wants to fight a gladiator in the streets, much less a Glory monster hunter who can wrestles beasts that eat man.

That said, their reputation and fearsome appearance is largely what keeps them dominant. Few are willing to test themselves against the best the House of Victory has to offer, and that means they're more bark than bite when fighting against people.

Breadmaker
Grains are a novel food to the Novans. A diet of sunless crops like protean algae and bitter mushroom wine make bread taste sweet as cupcake. It's cheap enough now that the common folk can afford it, and they can't get enough of it. It's always in demand. The breadmaker Harember always runs out of the big round cracked loafs. Broad-shouldered, square chin, stocky like his Ember ancestors and highly tolerant of heat - this man is like a Hercules of breadmakers. He's got no time. Always busy. Shrine to Lera, god of spawn and erection out front. Makes sense - doesn't bread also rise, like mushrooms and penises? This is how bakers get the reputation for fecundity.

Cloud District
Moisture catches and lingers on the inside rim of the caldera, where the Cloud District apartments snake up the inside walls of the mountain like veins from the aeorta of the city. A great many people live here along the narrow and treacherous stairs. They quickly become used to climbing or else they become used to falling. There are no guardrails, and some paths seem more for mountain goats than man. It's not uncommon to hear of someone 'unfortunately plummeting', particularly if they crossed the Stepmongers.

To prevent this fate, many stairs in the Cloud District have little shrines to Orienio on the first step, depicting a hooved god of the mountains holding a curved staff like a shepherd's hook. Prayers can help find sure-footing and decisive action when needed.


F2: The Owl-Headed Man
Expressions can be tricky to read on a bird's face, but luckily the horned owl always expresses the contempt it feels. Man from the neck down, owl from the neck up. He holds scales in the right hand and collects offerings in the left. People leave him bloody hearts.

He is the patron god of the Measurers Guild, and they do not speak his name for fear of catching his judging eyes. Petitioners make offerings when they have an important decision to make: hefty business transactions, coupling proposals, joining the army. The Owl-Headed Man offers wisdom and augury. The Measurer's Guild, however, are a corrupt bunch. Sometimes by trickery they tip the scales one way or the other, and they take bribes to influence results.

The Practical Market
In the forum before the Owl-Headed Man lies The Practical Market, where the Measurer's Guild does their business. Upon the many divine scales are people judged and weighed against the seemingly impossible standards established by the Guild. What is the measure of a man? At the Practical Market they would know.

On any given day between one hundred and five thousand enslaved people, cattle, and creatures make their way through the bureaucracy of the Practical Market. The masters of the Measurers Guild know them all to terrifying detail. How do you measure a slaves loyalty? A bodyguard's courage? A chattel's hope? They know: by fanatically-guarded standards and systems of 'new numbers' have they reduced life to their scales.

Yet still there is corruption: Measurers are often bribed to the pleasure of buyer and seller and sometimes even the measured. Hints, perhaps, of cracks in the system. One might think that absolute knowledge of the measure of man would withhold their cynicism, but to the contrary it seems to flourish. Perhaps the measures are not as foolproof as is claimed...

The Living Pits
It's as awful as it sounds: anywhere from one to ten thousand living enslaved peoples and livestock kept in pits or stone cages. Disease is common, as is cruelty, callousness, and indifference. The more successful November's military campaigns are, the worse it gets.

The guards and overseers are all privately managed, with stipends paid for either by the Measurer's Guild or their employing Houses. The only one who feasibly keeps them in check is the Priestess Glomia di la Vassago, who has religious authority to chastise both overseer and slave under the invocations of foreign law-giving gods, but it concerned more with 'right behavior' and a smoothness of proceedings, rather than kindness. Still, the imprisoned people look up to her for protection, as they have no-one else.

In the darkest corners of the Pits, people whisper with spiders and dream of vengeance against their masters. The outlawed Cult of Poisons lives on in unbroken chain from slave to slave, teaching conspiratorial secrets: how to make the poison, how to administer it, and how not to get caught. They listen and forget the recipes, to remember them in dreams later on, becoming sleepers for the whispered outlaw goddess. It is as the Priestesses would fear: the forsaken matron-god of the dead monarchy lives on, fostering betrayal and the righteous consumption of noble flesh.

The Dead Pits
It's hard to imagine a place worse than the Living Pits, but here it is: where the flesh of the matronless dead becomes bound in servitude until their bodies grind to dust. Chilled by corridors bored through the mountain wall, the Dead Pits are a feast for the enterprising necromancer. Dead beggars, debtors, unclaimed foreigners, and the dead enslaved are brought here. Anyone who would have been buried without honors or acclaim ten generations ago are now fodder for the machine of civilization, to be resurrected and put to work by their previous owners or the state.

The necromancers are tireless. There aren't quite enough of them to keep up with inventory, so they inhale vapors prepared down in Tenebris to keep them alert and potent in magic. Some haven't slept in months, and it shows on their faces: they call it 'death mask'. Principle among the accountants of the risen dead is Tulia di Fingol-Mar, of the House of Worms. She ensures that the Worm God gets their due: innards and organs taken from zombies and skeletons to-be, fed to the worms for their god's necromantic blessing. It's an economic necromantic engine: bodies get blessings to make zombies, to acquire more bodies to get more blessings.

The job of collecting bodies for the Dead Pits is so horrid, disrespected, and dangerous than only the most dishonored of undead do it. These Drudges are November's lowest of the low, and are forbidden from most places in the city.

Cloth Dealer
Cloth dealing is a cutthroat business. The best and most profitable silks are low in supply, and loyalty is an alien concept to the spiders of Tenebris. Those who mean to outbid Glasya di Bael will need to contend with her hired muscle in the Pickhand Family. She pays them partially in discounts on expensive silks, making them the best-dressed gangsters in the city.

Cloth and color are at the heart of class. It is easy to masquerade as your betters, provided your can buy or steal the proper wardrobe. Bolts of cloth, enough to weave an outfit, in terms of cost relative to the earnings of the average shroom farmer:

One Month's Work: Myzal. Spun torn fibers from structural mushroom varieties by the teeth of Tenebri harvesters. Cold when it's cold, and hot when it's hot. The poor man's cloth. Often better to wear nothing at all, save for the shame of nakedness.

Two Month's Work: Downy Wool. The birdherd's prospect. Keeps one warm in the mountains, but itchy and somewhat smelly. Painfully insulating in the hot mountain deep. Popular among working class in Fumo.

One Years Work: Catcher Silk. Spun from the webs of Catcher Spiders in the deep. Lightly sticky, but very comfortable. Common adornment for well-to-do peoples of all stripes.

Hundred Years Work: Widow Silk. Bought with flesh and curated spider-mates. Produced in the deepest darkest of pits by the grand Widows of the deep. The mainstay of the patrician class, further made costly by expensive dyes. Feels like a second skin, and is as strong as chainmail.

Ten-Thousand Years Work: Royal Silk. Made by the descendants of the ignominious Spider Goddess, of which all but two known remain. To wear this is to declare yourself royalty or god. Worn only during triumphs by those who have accomplished Invocatio - the theft of a god. Said to grant utter invulnerability, and feels like the warm embrace of the divine.


Public Granary
Public grain for public use, as determined by the Priestesses of the Temple of November. Most often it's contracted to bakers to make bread for public games. Sometimes surplus is given to the legions. You would be surprised how dangerous it is: for guarding the grain is a hypoxic labyrinth to which only the Priestesses are privy.

In the early days of the city, grain theft was common. Criminals were common, yes, but also fiery things from the wild volcano below. A combustible spirit loves nothing more than setting alight wheat. It's practically they're favorite thing to burn! And so in those early days the houseless stonecutter Hanon constructed a defense: the hypoxic labyrinth.

The storerooms are guarded by winding passageways, chokepoints, and hypoxic sumps. Perhaps fire could creep into a cell here or there and snatch some grain, but all of them? Unlikely. Difficult for thieves, too, since there are traps and false ends and confusing motifs to strangle a wizened adventurer. Every so often tale will be told of a grain thief become lost and buried in 'heavy air'. Their corpses are put on public display to dissuade other thieves. Evidently, it doesn't always work.

Thursday, July 18, 2024

Sanguinia

 For other important Twilight City holidays, see: CarnaliaTwilight City Calendar

A summary of select excerpts from the Chronulean Journal of Sociology and Spiders Issue #133, co-authored by W. Smith and C. Le Brau, on the endurance of one of the most infamous and historically bloody of elven holidays.

The JSS is the most-cited academic journal with
regard to Sociological and Spider studies.


Few elven holidays exist within the popular imagination as much as the Sanguinia - The Festival of Love and Blood. Parents tell their children of wolves that don elven skins and stalk the streets in packs, consuming the flesh of the vulnerable and weak. They speak of those who, upon drinking the blood of the fallen, become addicted to it like a drug, and must sustain themselves on it evermore. They say that women roam the streets mad with bloodlust, screeching, killing, and lovemaking in wanton slaughter and passion.

There are dozens upon dozens of such myths about the infamous holiday, and it remains the duty of the authors and this journal to dispel these illusions which have eclipsed truth in the popular imagination. The Sanguinia remains the second oldest holiday in the Novan calendar, after the Fungalia in the Old Calendar Summer. As such, it has a complex history. In this article, we will attempt to state the facts and reconcile the perceived paradoxes of this perhaps misunderstood holiday.

Sanune and Hadrian

Teller to this tradition was the historian Sabzyrm di la Kenafin, who provided this history:

"In the first years since our forebearers crossed the undersea to this land, there was a terrible famine. The soil had been fouled by the folly of Agathon the Obstinate. Game eluded the hunters. The waters of the Low Lake congealed like clotted blood. Even the nobility ate their pets and newborn children, so desperate were they. So great was the hunger that even the child-laden queen starved. Imagine a famine so great that a chosen queen grows thin!

So on this day, despairing Queen Sanune spoke to her lover the Consort Hadrian: 'This blight rises above all other blights! How cursed a people are we, that every mother must reconsume their young, that our priestesses must dine on paltry rats! I will bear not these twins of ours. They shall become mine flesh once again, lest never shall the consecrated fruit again grow.'*

Thus spoke Hadrian: 'My love, so troubled have been these times, that even the gods' children must invoke these old ways. They have blessed this house with royal twin, and to permit it not would be tragedy I cannot bear. Take instead of their flesh: mine. To you I have freely given my heart, and so let it be shared with our children.

And so Queen Sanune consumed her lovers heart, brain, liver, loins, spleen, and muscle. All the richest parts of him became hers, and in a better year she gave birth to the only babes born that generation: Amantia and Amon, of whom the former lived on to become Glazz'gibrar's greatest queen.

It is said that her lover's strength carried Sanune and her children into long and prosperous life. So this Sanguinia we pour libations to her shade, and to Hadrian, whose fruitful viscera bore our people through their most imperiled times. So now the Queen Surrogate consumes a living heart to gain its vitality."

*Research suggests that the now-forsaken goddess Lolth commanded her followers to cannibalize their own young, as spiders, mantises, and bees often do. Her role in this story appears to be edited out in Sabzyrm's telling, likely reflecting her falling out of favor with the Novan people at the turn of the century.

Werewolves and Vampires

Much speculation has been made by fellow academics as to the rumors of "Werewolves" and "Vampires" produced or unveiled during the SanguiniaWe shall affirm that there are three categories of such transformations: Werewolves, Vampires, and Skin-Wearers. Though, we shall admit that more precise classification of these entities should be established.

"Werewolves", as they are called by the folk of November, are folk, typically young folk, who don The Wolf Mask during the Sanguinia celebrations for the express purpose of participating in the anonymous slaughter.

"Vampires", though evidence is only mounting (and shall be published in subsequent articles), appears to be a condition created through the externalities of the Sanguinia. Blood drinking (or blood mixed with mushroom wine, a cocktail called: saltvine)  is a common occurrence among those who have donned the Wolf Mask, and in some rare cases this produces a form of disease which inducts the subject into an addiction with consuming blood. Present evidence indicates that a sanguineous drug prevalent in some users creates this circumstance.

A third category, even rarer than the other two, has only been observed once during the research of this article. Though little is known about this creature, a physical description shall be provided courtesy of Mamus di Ronove, who was willing to be interviewed on the matter:

"We have elves who don the skins of wolves. And elves who drink the blood of elves. But what I saw wasn't that. It was a wolf that donned the skin of an elf. A wolf with an elven face, stretched thin across its long snout. Its eyes a terrible yellow. It spoke, too. Spoke perfect elven. Stood on its hind legs. I remember, it asked my brother and I, may he rest, it asked him 'Where is the public bath?' We told it, shaking so violently with fright: 'Past Piercers' Forum, brother!'... Off it went. We got home as quick as we could and locked the doors! The bath was closed on that day, but it could not detect our lie. We never heard what happened after that."

Hydur's Holiday

It may surprise some readers to learn that Hydur, the traditional god of air and vengeance, is worshipped in a holiday devoted to love. But to the denizens of November, this is not a paradox. Matriarch Koren III of House Nix provides an explanation to this:

(Note: some mandible chattering has been removed for clarity in this discussion.)

Interviewer: So, you mentioned that the Sanguinia was the 'Festival of Love', as well as the 'Festival of Vengeance'. How is this reconciled?

Koren: One cannot have vengeance without love! For to become vengeful, one must love something... or someone, and then suffer loss or humiliation, or act upon its threat. Vengeance cannot exist within a vacuum. It must exist concurrent, cradled with love, or else it cannot exist.

Interviewer: So what does this have to do with Hydur?

Koren: Hydur is the great god of love! The Great Wind would not swear vengeance upon the world if he did not once love it.

Interviewer: And how is Hydur worshipped during these proceedings?

Koren: Free love given is good. Love spurned is even better. Hydur relishes in denial and vengeance. To consume the heart and spleen of he who denies you invites great blessing!

Interviewer: Eaten many spleens, have you?

Koren: ...Did anybody ever tell you that you smell savory?

Interviewer: Uhh... Thank you for your time, Matriarch! I'm glad we could clear this up.


Carnalia and Sanguinia: Differences and Similarities

At first glance, the holiday bears many similarities to the Carnalia, which occurs several weeks prior in the calendar. Both holidays involve acts of violence and roaming mobs of festivalgoers. Both holidays involve copious consumption. Both holidays invoke cannibalism, and are initiated by the Queen Surrogate - whose priestessly office entails duties once held by the Spider Queen herself.

But apart from these surface level comparisons, that is where the similarities end. For though there are many acts of violence in these two holidays, their reasons and their targets differ in that they reflect the gods that are being worshipped. Take for instance the notion of violence in these holidays:

  • In the Carnalia, the wealthy and powerful are targeted by the poor for their uncharitable miserliness. In the Sanguinia, the poor and the vulnerable are targeted by the powerful and well-connected. 
  • Ale and bread is the preferred diet of the Carnalia festival goer, while wine and meat is that of Sanguinia.

  • Carnalia is a festival in which everyone in the society partakes. The Sanguinia is thought as a 'young person's festival', with many elders and children locking up in their houses.

  • Manmanuk, the god of Chaos, directly observes the events of the Carnalia through the Panchromatic Idol, whereas Hydur possesses no such benefit during his festival. Perhaps they thought he'd ruin the mood?

Further Research: Rites

The following consists of a list of observed religious rites during the Sanguinia, which would serve as excellent future direction for research.

Cardiovore: At the conclusion of the festival, the Queen Surrogate (a primarily religious office adopted by senior politicians for terms lasting 8 Novan years) consumes a raw heart. Our postdoc trainee observed this occurence, and called it, quote: "F---ING DISGUSTING!" Our handlers in the city ensured that it was, in fact, not originally a man's heart.

Revelry of the Youths: We were told that if a man should be out on the streets, and he becomes abandoned by his friends, and he should encounter a desirous wolf-masked woman, then a 'hunt' shall begin. If he is caught then 'his flesh shall be taken', which we assumed to mean some sort of romantic persuasion. This was never observed but we witnessed much innuendo to this fact in days following. Seemingly related to the subsequent rite.

Blood for Blood: We gathered this was like children's game of tag, except using knives and darts and performed by young adults wearing the sanguineous Wolf Mask. We were informed by our handlers that there is a romantic association with this violent game.

Hunt of the Motherless: Those without the protection of matronage were hunted down in the streets, and either beaten or occasionally murdered. In the aftermath of the festival it was reported that there were six such deaths (the elders claimed that in their day numbers one hundred times that amount were common): one was a beggar from Bright Town who frequented the Eight-Pathed Forum, another was a crier woman who was seemingly quite unpopular, the third was a foreigner to whom there was little account, and the last three were youths who apparently took the Blood for Blood too far in what was believed was a lover's quarrel... with quarrels.

Tuesday, February 14, 2023

Twilight City Calendar

While an impious adventurer might get away with ignoring the events of the week of the God of a particular House, the major holidays: Carnalia, Sanguinia, Fungalia, and Magmalia are utterly unavoidable while within the city. They are a BIG DEAL, bringing in pilgrims from across the drow diaspora.


Every year the city's clergy gather at the Temple of the Dark Sea Monks to discuss the sacred progression of devotions to the city's gods. The calendar itself is not infrequently in flux as potent gods are lost or gained. There is a great deal of rivalry among priestesses for securing auspicious weeks for their temples.

The minutia of the calendar can sometimes be quite literally come down to the hour, minute, and second. Minor gods (who might have a single day of devotion) are not included in this Calendar. Some even more minor might even have particular hours devoted to their worship.

Twilight City Calendar

Every "Week" represents a Campaign Turn.

"The Blessed", if they are blessed this week, essentially have whatever Advantage exists in the RPG that is used, if rolling is ever required.

Week

Holiday / Devoted God

Devotions

The Blessed

Events

1

CARNALIA
(Manmanuk)

GRAND FESTIVAL OF SOCIAL INVERSION AND GIFT-GIVING. Inversion of societal roles. Getting drunk and violent. Gambling allowed in public spaces. The undead drunkenly riot through the streets. Violent, but killing is strictly prohibited.

Servants, beggars, undead, adherents to Chaos.

Customary riots in the streets. Gift giving by rich people.

2

Bael

Week of Strength. Bodybuilders, athletes, soldiers, and strong folk make pilgrimage to the sandy beaches to test their mettle in contests of strength and endurance. The Baelathon tests three sports of greatest importance: climbing, swimming, and exposure.

House Bael, bodybuilders, athletes, soldiers

The Baelathon - Games of strength and endurance on the sandy beaches.

3

Grachus

Festival of Doors. “All Doors Shall Open!” House Grachia declares that all doors shall remain open in honor of the God of Gates. Those that remain unopened shall be forced by House priestesses with sledgehammers.

House Grachia, Guards, Dogs

House Grachia sponsors games, including a grand bridge battle!

4

Baelis

Market Day. Foreign merchants will be allowed to hawk their wares within the Pomerium for one day. The Temple of Measures requires very particular specimens for live sacrificial rituals to honor Baelis.

Merchants, House Bael, Foreign Traders, Crabs 

House Baelis sponsors Market Day in the Pomerium.

5

Ronald

Week of the Castle. All people of means prepare for the coming Sanguinia by preparing their homes as fortresses. Sacred blessings are placed on the doors and walls by priests of Ronald. Fearsome traps are engineered to deter packs of revelers.

House Ronove, Traps, Architectural Engineers, Artificers

House Ronove sponsors a priestly procession and sacramental feast featuring consuming fat.

6

SANGUINIA
(Hydur)

GRAND FESTIVAL OF LOVE AND BLOOD. A time of love and “ritual purification”. Revelers don the bronze wolf mask and travel through the city in packs, eating the flesh of the weak and sick, howling. Vampires run amok. The health of the city is renewed by purging the weak, the hungry, and unprotected. The Queen Surrogate - an esteemed Priestess position, kicks off the festivities.

“Revelers”, Vampires, Lovers, Hydur, Those Seeking Vengeance

“The Purge”, essentially.

7

Bel

Devotions to the Matriarchs. Special household rituals are to be conducted in each home in order to religiously appoint or affirm the house’s matriarch.

House Beleth, Matriarchs, Mothers, House Undead

Funerals for those perished in the Sanguinia. The “Cleaning of the Houses”.

8

Mendos

Week of Work. Migrant worker-pilgrims travel to the north to harvest golden hills of wheat and transport them back to the city. Fair weather auguries a good year.

Pilgrims, Overseers

Pilgrim-workers are blessed by Priestesses of November.

9

Kaisal

Festival of Wasps. Wine served with honeyed venom provided by House Kaisal. Play a household game where everyone drinks from a chalice. One is “poisoned”. Sometimes it’s really poison.

House Kaisar, Wasps, Anything Which Pierces or Cuts

Honeywasp Queens are given tributes of blade-shaped flowers.

10

Mar

The Crawling God Awakens. But once a year it emerges from the earth to breathe the air and sing its invertebrate song. Offerings are made and a grand symphony is arranged to commune with its majesty.

House Fingol-Mar, Anything Which Crawls, the Paralyzed

Annual Symphony of the Mountain.

11

FUNGALIA
(Dolena)

GRAND FESTIVAL OF MUSHROOMS AND RENEWAL. Primary election season! Politicians buy votes using food.  Games of forage and athleticism sponsored by prospective electees for the glory of their campaigns.

Myconids, mushrooms, Zombies, Politicians

Patron-client oaths are annually renewed.

12

Lera

The Phallera! Festival of Mushroom Spawn and Dicks. Penis-shaped mushrooms everywhere!

House Leraje, Folk with Dicks, Mushroom Farmers

Penis-shaped mushroom soup is traditional and made basically everywhere.

13

Vasta

Festival to Foreign Gods. Shrines to foreign gods are paraded around the city and reside in places of honor for the week. Their priests are given leniency to perform rites typically considered uncouth.

House Vassago, Travelers, Adventurers, Smugglers, Foreign Priests

“Procession of the Unconquered”.

14

Timir

The Timurin Gauntlet. All criminals are given the option of suffering the wrath of the Sadistic God instead of their appointed sentences. If they suffer through the whole thing, their sentence is lifted. It’s considered an honorable way to get out of a dishonorable or disgraceful act (unless you fail).

House Timurin, Torturers, Jailers

Capital punishment is typically withheld until after this week, to give the condemned a chance at redemption.

15

Agar

Festival of the Sacred Frogs. Never, ever mess with the sacred frogs! The Sacred Frogs emerge from their hibernation (or don’t) to the observation of the Augurers of the Sacred Frogs. The Sacred Frogs are always able to predict the worst.

House Agares, Frogs, the Sacred Frogs, Amphibians

Several amphibian events coincide: the emergence of frogs, the spawning of olms, the salamander’s fiery resurrection.

16

MAGMALIA
(Tiamat)

GRAND FESTIVAL OF FIRES AND DISASTER. Arsonists run amok. Sacrifices of old unwanted things and junk are thrown into the volcano. The refuse pits are cleared and the city is made pristine.

Dragons, Arsonists, Cleaners, Disaster Clerics

Sacrifices to Tiamat. Cleaning of the streets (not a euphemism).

17

Ikord

Festival of Victory. House Kordelia puts on The Great Games! One full week of games, featuring every sport and contest the Drow have. Glory and blessings to the victors!

House Kordelia, athletes, gladiators who win.

Games! Games! Games!

18

Hakoldo

Festival of Smoke. The Thrice-Eaten-God and the Temple of Dreams offer citizens numerous inhalants to supplement their existence. Strange incense is burned upon the crossroads which dispels lucidity.

House Hekar, Auguries, Dreamers, Flying Creatures

Offerings of dreams at Hakoldo’s Temple.

19

Nix

Festival of Little Bites. Bite your lovers! Bite them often! Leave little tooth marks on their flesh as a sign of your jealous love. Draw a little blood, even. More marks = greater blessing by Nix.

House Nix, mantises, black widows, lice, lovers.

Games! Jealous lovers fight

20

Glazz

Week of Reflections. Mirrors are placed at crossroads and temples. Auspices are taken in reflections. Artists and clergy take drugs that allow them to see the Forms.

House Glasya, Beholders, Artists

Temple of Beauty hosts an artistic faire.