Institution: Secret Society, Military
Leader: Alilyn Cordov di la Kaisar
A group of six drow women pulled from the six greatest houses of the Republic to serve at the behest of the Offensive Council abroad in defense of the city's interests. Each house sends one of its second-best lieutenants, and in return its matriarch becomes privy to the group's operations. Why send their second best? Because an incompetent would likely die or otherwise fail to influence the agenda of the group, and their best are needed for the House's protection.
The group specializes in strategic operations concerning the various client states of the drow: principally the weaker human kingdoms of the Southlands. To this end, they have a variety of tools well-suited for dominating the weak-minded.
Jynn di la Feybar - Enchantress. Tailor. Loves exploring the intersection between those two facets.
Quo di la Timurin - State Cleric. Her three-pronged flail Purity glows in the presence of sycophants or traitors.
Mimic di la Fingol-Mar - Magical Bureaucrat. Flesh Banker. Maintains a train of debt-slaves for use as numerous and meticulously-categorized resources.
Hydr di la Kordelia - Scryer. Secret Stealer. The reflection in the mirror is the real person. Her here body is a puppet Shade.
Rein di la Grachia - Offensive Specialist. Omniglot. Knows the names and aliases of every Wizard in existence.
Institution: Administrative, Intelligence
Leader: JULIUS
Five elites of the Chronulean Super Secret Police, each having served a tenure as personal assistant to one of the five Archmages. They have exceptional experience with containing ultra-natural disasters and keep a library of ones they've managed to contain and weaponize: frozen hosts of mimetic plagues, vestige gods trapped in relics, impossible beings kept in time stasis.
Codename: Swan - Time Specialist. Terrestrial Cosmonaut. Pioneer of Leap Time, requiring a spacesuit to maintain physical cohesiveness.
Codename: Lilly - Psychoforger. Responsible for the manufactured memories of approximately 5-10% of Wizard City's population.
Codename: Nyx - Veteran of the Infinite Library War. Literally cannot die. Whenever she would, she regenerates out of the nearest significant source of books.
Codename: Avagar - Omni-animator. Has learned how to bestow sentience and speech upon anything and everything. Quite the talent for interrogating doors, chairs, wallets, and spell foci.
One single agent engages with a problem initially, to lure out any real threats. All information is securely relayed to Julius, and coordinated through Julius to the others. Once any main threats are lured out into the open, they all spring on it at once from multiple angles. The Grey Stewards rarely know what the others are doing, they just know they'll run into each other more frequently than not. ONLY TRUST JULIUS. Nobody else.
Institution: Secret Society
Leader: Adama
Some say that there are seven members of the Association. Others say there are fourteen. Some twelve. A few say four. Others eleven. In truth, it depends how one counts. Which is the Association? The Hunters who compose it, or their Dream-quest Dragon Masks whose personalities dominate their physical bodies? It is both?
Cupa - The Mask of Ended Swords. Authoritarian and Patriarchal. Any weapon that the mask or he touches with his bare hands is instantly destroyed.
Kijoo - The Mask of Stilled Hearts. Cruel and avaricious. Knows the Power Word: Stun, which induces instant heart attack.
Jari - The Mask of Measures. Stern, prone to sometimes rude insight. Innately knows the precise distance of anything in sight, the contents of anything heard, and the value of anything held.
The Hunters themselves tend to be pretty straightforward when approaching problems. The Masks only come out for big threats. The Hunters are keepers of the knowledge of secret societies, many of them serving in multiple organizations, so they can marshal a number of fellow secret societies for their cause: the Bridge Keepers, the Sorcerer-Smiths, the Clerics of the Vengeful Wind, the Rivermen, the Manmakers.
Institution: Pirate Crew
Leader: Joule Blackheart
True freedom only exists at the height of power, so sayeth the prophetess Helen of the Free Tides, priestess of Liberty, scourge of the Warm Sea. Joule's crew take this to heart in the most Deadwindian way possible: by becoming the best darn dread pirates the seas and skies the world has ever known by piloting a massive flying sturgeon.
Quartermaster Brigs - Halberd Connoisseur. Maintains the world's largest collection of polearms and deadly-things-on-poles, such as: the deadly Mold on a Ten Foot Pole, the dangerous Poisonous Sea Urchin on a Ten Foot Pole, or the surprisingly lethal Plagued Dead Rat on a Ten Foot Pole.
Brigmaster Cook - Salty drugmeister. Crafts combat concoctions to keep the crew constantly lively and at their craziest. Has a signature drug called YARRR!, crafted from rare dragons' blood, which supposedly makes one's abilities proportional to one's belief in them. Supposedly keeps a dragon captive for the sole purpose of bleeding.
Cookmaster Mate - The Orc. THE Orc. The Orc's Orc. The Orc's Orc's Orc. The Orc of Orcs. The Orcist Orc. The Orc to End All Orcs. The Quintessential Orc. The Transcendental Orc. Cook.
First Mate Swain - Griot. Insanely smart. Musician, storyteller, keeper of lineages, Blackheart's lifelong bodyguard and administrative assistant. Has a perfect photographic and audible mimicry memory.
Boatswain Quarter - Technically not a bosun by trade. Actually a veterinarian. Holds dual-degrees in Monster Medicine and Transmutation, and has the world's most comprehensive collection of parasites.
They have a giant flying pirate ship sturgeon - that encompasses most of their tactics right there. Any threats open to the sky can expect any variation of bombardment known to man and wizard alike.
However, this is typically a second resort. It just so happens that the Captain is quite skilled in diplomacy, intimidation, and politics. All of the crew exists to support its captain so that he can make clear executive decisions. His crew tend to focus the captain's skills and power to a fine point - ensuring he's not susceptible to magic, checking sources, protecting his body, et cetera.
Institution: Martial Arts School
Leader: Master Pollux
The Order of the Illuminating Fist has for centuries been a reclusive monastery devoted to achieving true martial, intellectual, and spiritual power. In these distant times, the monastery could indeed have rightfully claimed to have inherited the most potent traditions of power. Their monks trained heroes, kings, defeated demons, became emperors. Their influence was hegemonic, their forms righteous.
Master Small - Diamond-Body. Master of the technique immovable form, allowing one to become an invulnerable Immovable Object. Befriended and trained with the orcs of Shadowmountain. Benefited greatly from the square-cubed law.
Use whichever Master's skills work best in the given situation. What one learns the others can learn quickly. Otherwise, they'll go for a direct confrontation.




