Dan made a good point on Twitter the other day - In modern-style games, it shall be a given that somebody has access to a car for the benefit of the party. The Car is now a given.
But I ask you to consider taking this one step further! Ask yourself: Do I simply want a machine that spirits me and my weirdo friends from A to B? Or do I require a portable reliquary to provide worship to Ithaqua... with the best climate control an Old One can provide!
Consider: The Car as a public party member. Like a two tonne steel pet. With leather seats.
Roll up Stats for The Car.
3d6 in order, no rearrangement.
Though blessed we are with our bodies and minds to decide
for ourselves a profession befitting our talents,
our Cars receive no such grace.
STRENGTH = HORSEPOWER
How strong your engine?!
Use Strength when:- towing
- traveling through heavy mud
- ramming another fucking car
- ramming the men in black
- ramming big heavy monsters
- calculating carry weight
DEXTERITY = HANDLING
How precise this thing handle?!
Use Dexterity when:- Driving checks
- hitting pedestrians
CONSTITUTION = DURABILITY
How long it last?!
Use Constitution when:- driving long distances
- driving in choking conditions (excessive cold/heat, low oxygen, etc.)
- getting the most of that last scrap of fuel
- Car diseases and poisons (water in the gas tank, supernatural rust, thermite burns through the hull.)
INTELLIGENCE = FEATURES
Does it have radio?! Air conditioning?! Leather seats?!
Air bags?! Consecrated Altars to the Drowned One?!
Use Intelligence when:- determining how many starting Features The Car has.
- determining the maximum number of Features
Features follow Encumbrance rules, except it represents running out of space instead of ambulatory power.
WISDOM = MILEAGE / FAITH
Have all the kinks and quirks been worked out?!
Use Wisdom when:- praying to the Car gods
- starting your car in a hurry
- fixing your car
- Saves
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CHARISMA = BEAUTY
How alluring is this Car?!
Use Charisma when:- impressing dudes with your Car,
- impressing ladies with your Car,
- impressing business associates and coworkers with your Car.
- Intimidating fairies.
Grit = Size
How big, and therefore how prone to merely superficial damage your Car is.
When it comes to Newtonian crashing, size and mass matter first.
Flesh = Body
How resilient your Car is in a Crash.
How much gives before its occupants start taking damage.
WHAT'S THE PARTY'S CAR?
Truck Tractor Special Features
Ambulance - Useful medical equipment and EMTs not included.
Bus - Tons and tons of uncomfortable seats.
Camper - Contains several camping amenities: cots, toilet, water container.
Cement Mixer - When you need to hide the bodies quickly.
Food Truck - Able to prepare food inside. Contains working propane-powered gas stove, refrigerator and freezer.
Garbage Truck - Got the cruncher and everything.
Semi Trailer - A whole lot of mobile storage room. Takes up a lot of space though.
Tank Truck - For carrying huge volumes of liquid.
Tractor - Tons of Strength. Low max speed.
Car Features
Weird Car Features
CRASHING
During a Crash, all occupants of the involved vehicles take damage only after a Car’s Size and Body Hit Points have been depleted first. The total damage of a Crash accords to the total net speed of the incident, following any rules for Fall Damage you’ve got. Every 10 mph = 10 feet of fall damage. (And we’re using MPH, ‘cause THIS IS AMERICA.)
If I were you, I’d do very rough calculations for the speed at impact. Don’t break out the vector trigonometry unless you really get off on impressing your party with MATH.
Examples:
The Car slams into a brick wall at 70mph. It comes to a complete stop. This causes 7d6 damage during the Crash. The present vehicle has 4 Size and 3 Body. Everyone has Seatbelts and Airbags (reducing personal damage by 3d6). The Crash causes 25 damage. The Vehicle is totaled (losing all of its Size and Body). Everyone in the vehicle takes 18 damage, reducing their personal damage by 3d6. Lucky Billy only takes 6 damage, and survives. Unlucky Theodore takes 13 damage, and bites the dust.
The Car slams into another Car in a head-on collision. Both were going 20mph in opposite directions. We add their total speeds to produce 40mph (4d6) of damage for both cars. One is a microcar with 1 Size and 2 Body. One is a city Buss with 8 Size and 4 Body. Nobody has seat belts or airbags. The microcar takes 8 damage, while the bus takes 12. Everyone in the microcar takes 5 damage, while everyone in the bus takes no damage. Both cars are totaled.





